BKE_scene_eval_sequencer_sequences() did not evaluate sound strip volume inside scene strips.
Recurse into scene strips and evaluate their content with appropriate time.
Handling this through dependency graph would result in dependency loop. So the question here is whether we want to support this or not.
I think this is basic and essential functionality, so we should support this case
This is visualization of the problem (not accurate):
TODO:
- check if this is even acceptable approach
- Sound volume is not evaluated at all if scene doesn't contain any animation.
- More testing. There may be cases where this can cause problems.
