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Geometry Nodes: New shader for Multi Input Socket drawing
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Authored by Fabian Schempp (fabian_schempp) on Jan 11 2021, 12:04 PM.

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Summary

This Shader can draw Sockets with different heights, used for Multi Input Sockets.
Replaces the GPU_SHADER_KEYFRAME_DIAMOND with GPU_SHADER_NODE_SOCKET for socket_drawing.

Depends on: https://developer.blender.org/D10067


Diff Detail

Repository
rB Blender
Branch
geometry_nodes_multi_input_socket_shader (branched from master)
Build Status
Buildable 12092
Build 12092: arc lint + arc unit

Event Timeline

Fabian Schempp (fabian_schempp) requested review of this revision.Jan 11 2021, 12:04 PM
Fabian Schempp (fabian_schempp) created this revision.
FabianSchempp (FabianSchempp) retitled this revision from Geometry Nodes: Replaces the GPU_SHADER_KEYFRAME_DIAMOND with GPU_SHADER_NODE_SOCKET for socket_drawing. to Geometry Nodes: New shader for Multi Input Socket drawing.Jan 11 2021, 12:06 PM
FabianSchempp (FabianSchempp) edited the summary of this revision. (Show Details)
FabianSchempp (FabianSchempp) edited the summary of this revision. (Show Details)
Fabian Schempp (fabian_schempp) edited the summary of this revision. (Show Details)
  • display Multi Input Socket as circle if node is collapsed.

I noticed this patch is crossed out in D10067.

If it's no longer relevant, do you mind closing it?