This Shader can draw Sockets with different heights, used for Multi Input Sockets.
Replaces the GPU_SHADER_KEYFRAME_DIAMOND with GPU_SHADER_NODE_SOCKET for socket_drawing.
Depends on: https://developer.blender.org/D10067
Differential D10070 Authored by Fabian Schempp (fabian_schempp) on Jan 11 2021, 12:04 PM.
Details
Summary This Shader can draw Sockets with different heights, used for Multi Input Sockets. Depends on: https://developer.blender.org/D10067
Diff Detail
Event TimelineFabian Schempp (fabian_schempp) created this revision. • FabianSchempp (FabianSchempp) retitled this revision from Geometry Nodes: Replaces the GPU_SHADER_KEYFRAME_DIAMOND with GPU_SHADER_NODE_SOCKET for socket_drawing. to Geometry Nodes: New shader for Multi Input Socket drawing.Jan 11 2021, 12:06 PM • FabianSchempp (FabianSchempp) edited the summary of this revision. (Show Details)Jan 11 2021, 12:10 PM • FabianSchempp (FabianSchempp) edited the summary of this revision. (Show Details)Jan 16 2021, 2:06 AM Comment Actions I noticed this patch is crossed out in D10067. If it's no longer relevant, do you mind closing it?
Revision Contents
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