Manual page for the Attribute Proximity node, ready for review.
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- /trunk/blender_docs
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Buildable 13295 Build 13295: arc lint + arc unit
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Thanks for working on this! Looks good as far as I'm concerned. I'm accepting without another review iteration since the changes are simple. We'll want to give you commit access to the manual so you can do that yourself too.
| manual/modeling/geometry_nodes/attribute/attribute_proximity.rst | ||
|---|---|---|
| 16 | Both these positions and the distance -> Both the positions and the distances | |
| 27 | Maybe worth mentioning the type of the attribute created is float. | |
| 28 | Like you noticed in the chat, typo here. | |
| 42 | You can add some more detail here: Target Geometry
Points
Calculate the closest point or vertex on the target geometry.
Edges
Calculate the closest point anywhere on the edges of the target geometry's mesh.etc. Something like that at least. | |