Problem
See T56925. Ray marching produces artifacts that look like dark bands and flickering. It is very noticeable on a dense (>100) Volume Scatter shader.
Proposed solution
Randomize the first marching step. Rendering time is not affected within a margin of 1%.
Alternative solutions
One could randomize a step size, but this still produces artifacts near the boundary of the domain. This randomization can still be introduced into this suggested solution, but it is not required.
