This also changes some of the more permissive poll functions on some
nodes back to being "shading-only" (these were made permissive in
rBb78f2675d7e5 for simulation nodes, but have not found their way into
geometry nodes yet).
Details
Details
- Reviewers
Jacques Lucke (JacquesLucke) - Maniphest Tasks
- T86416: Crash in node menu of the texture properties
- Commits
- rBcf2933c38a34: Add 'foreach_nodeclass' for geometry nodetrees
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- T86416_c (branched from master)
- Build Status
Buildable 13375 Build 13375: arc lint + arc unit
Event Timeline
Comment Actions
I'm not exactly how it relates here, but there are other categories used in geometry nodes too, right? For utility nodes, color nodes, etc.
| source/blender/nodes/geometry/node_geometry_tree.cc | ||
|---|---|---|
| 77 | Typo | |
Comment Actions
Yes, there are a couple more, but I have to tweak the node poll functions a bit for them first (otherwise it would be possible for example to pull in a [non-functional] Combine HSV node here)
Comment Actions
- add more NODE_CLASS types
- change back some node poll functions to exclude them from geometry node trees (when used in Properties Editor)