Reinvestigating T57100, I realized that, even though the cursor values
were cleared in the undo steps (in scene_blend_write), an undo step
is always added to the scene when changing the properties of the 3d
cursor on the panel.
This is bad for obvious reasons: overhead, memory, useless Ctrl+Z...
This patch proposes to untag the View3DCursor RNA struct as not having
undo and thus clear the UI_BUT_UNDO flag of the button created in
ui_def_but_rna for the panel.