First pass at supporting Ptex in Blender. Code is not at all in a
finished state, currently there are over 100 "TODO" comments and
probably should be even more :) But I think it's far enough that it
can get some productive review about overall design.
See individual commits for a bit more detail, and also have a look at
documentation on the wiki here:
http://wiki.blender.org/index.php/User:Nicholasbishop/Ptex#Implementation