Implemented similar logic to https://developer.blender.org/rB9c202281287743494fd7d81a13970053bc8a33b5 to support the accurate selection of a random number of items given a percentage.
As in the MEST_OT_select_random implementation, this will allow the random selection to select a precise number of items equal to a percentage of the total items rather than use an RNG engine to decide whether an item is selected or not.
Note: This still needs to be implemented for the other selection operators (currently would only be implemented for MESH_OT and OBJECT_OT)