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FBX import: group fcurves by bone name
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Authored by Scurest (scurest) on Apr 20 2021, 4:11 AM.

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T82472: Importing animation does not create channel groups
Summary

Fixes T82472. Fcurves for a pose bone are now grouped by the bone's name.

There was a comment here, but I couldn't see what it had to do with the group name, so I deleted it.

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Scurest (scurest) requested review of this revision.Apr 20 2021, 4:11 AM
Scurest (scurest) created this revision.

By the way, there's code below here for putting curves into "Location", "Scale", etc. groups, but since it only runs if grpname is false-ish, I don't think it will ever run.

Closing in favor of D11269, which also does BVH.

Scurest (scurest) abandoned this revision.May 16 2021, 3:12 AM