Page MenuHome

Make loopcut drawing consistent between gizmo and operator.
ClosedPublic

Authored by Anthony Edlin (krash) on May 21 2021, 12:48 AM.
Subscribers
None
Tokens
"Love" token, awarded by Raimund58."Love" token, awarded by gilberto_rodrigues."Love" token, awarded by iyadahmed2001."Love" token, awarded by Slowwkidd.

Details

Summary

Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Diff Detail

Repository
rB Blender

Event Timeline

Anthony Edlin (krash) requested review of this revision.May 21 2021, 12:48 AM
Anthony Edlin (krash) created this revision.

Here are before and after of operator drawing:

Here is before and after of gizmo drawing:

This revision is now accepted and ready to land.May 21 2021, 3:51 PM