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Example minimum code for adding a new modifier
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Authored by Demeter Dzadik (Mets) on May 23 2021, 1:13 AM.
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Summary

This amazing new modifier moves vertices on the X axis by some number that you specify. I know, pretty amazing!

Although I know modifiers are not cool anymore since all the cool kids are making nodes now, this patch shows the minimum required code to implement a modifier. I wanted something like this to exist for a long time, so now that I got this far I thought I'd put it here in case anyone else will one day find this useful or interesting.

Thanks to Julian Eisel and Bastien Montagne for helping!

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Repository
rB Blender
Branch
i_love_julian_eisel (branched from master)
Build Status
Buildable 14717
Build 14717: arc lint + arc unit

Event Timeline

Demeter Dzadik (Mets) requested review of this revision.May 23 2021, 1:13 AM
Demeter Dzadik (Mets) created this revision.
Demeter Dzadik (Mets) retitled this revision from Modifier that does nothing useful to Example minimum code for adding a new modifier.May 23 2021, 1:50 AM
Demeter Dzadik (Mets) edited the summary of this revision. (Show Details)

You are doing the community a great service! Would be awesome to see something like this for other stuff as well if you ever find the interest/time for it, example geo node , shader node, sculpt brush etc. Anyways thank you very much!