The following minor issues with the Simple Deform modifier have been addressed:
- The stretch mode doesn't break with large stretch values (the equation I use actually ensures that for the ideal case of a cylinder or cuboid, volume is preserved)
- The limits act in an intuitive manner (this was as simple as removing the factor value's dependency on the limits, it no longer gets scaled according to the limit range)
- The size of an object along the limit axis no longer affects the resulting deformation along said axis (for example, previously a twist rotation of 45 degrees on a cube with radius 3 would result in a rotation of 135, or 45*3, degrees at either end)