Previously the smooth shading of the voxel remesher was controlled by a
mesh property. With this change, the output will try to match the
current shading of the object. This only takes into consideration the
shading mode of the first polygon of the model, but it is probably what
most users expect as it works as intended with the shade smooth/flat
object mode options.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- sculpt-remesh-normals-automatic (branched from master)
- Build Status
Buildable 15261 Build 15261: arc lint + arc unit
Event Timeline
| source/blender/makesdna/DNA_mesh_types.h | ||
|---|---|---|
| 284 | These are unrelated clang format changes. Probably clang format needs to be applied in master globally to clean this up. | |
Comment Actions
There is another place where use_remesh_smooth_normals is used as well, that has to be removed.
Comment Actions
Seems to work exactly like expected. @Pablo Dobarro (pablodp606) But you should also ideally implement the same change for the dyntopo settings.
In there is also still a toggle for smooth shading that should be handled the same way as the remesher.