Previously, the OpenXR support would assume a GLX context on X11. Hence, building with WITH_XR_OPENXR and WITH_GL_EGL (e.g. make ninja lite BUILD_CMAKE_ARGS="-DWITH_GL_EGL=ON -DWITH_XR_OPENXR=ON") would fail.
This patch adds support for X11-EGL contexts via XrGraphicsBindingEGLMNDX. Since I don't own a VR or AR device, I cannot test this myself. At least, this removes build errors when EGL is enabled.
