SCULPT_nearest_vertex_get expects a distance, not a distance squared.
This should make symmetry work as expected, but it still can fail if the
mesh topology is not completely symmetrical.
Details
Details
- Reviewers
Jacques Lucke (JacquesLucke) - Maniphest Tasks
- T89221: Broken symmetry
- Commits
- rB6e4b9f5836cd: Fix T89221: Sculpt tools symmetry failing with non symmetrical meshes
Diff Detail
Diff Detail
- Repository
- rB Blender