This patch adds anti-aliasing of fonts to improve the rendering quality in the game engine.
It also fixes a z-order bug with overlapping text.
This patch was done by z0r (Alex Fraser) T29882
Differential D1193
BGE: Fix T29882: Add anti-aliasing filtering for fonts Authored by Thomas Szepe (hg1) on Mar 21 2015, 1:21 PM.
Details This patch adds anti-aliasing of fonts to improve the rendering quality in the game engine. This patch was done by z0r (Alex Fraser) T29882
Diff Detail Event Timeline
Comment Actions Would rather postpone this patch,
Comment Actions @Mike Erwin (merwin) : Is an equivalent of this feature (mipmap generation of text textures) existing or planed for the 2.8 viewport ? Comment Actions I don't know what is planned for the 2.8 viewport. But I think they will not add a font texture filtering. Comment Actions @Porteries Tristan (panzergame) Nothing like this is planned for the 2.8 3D viewport or 2D UI. We always draw screen-aligned text at a known size/scale.
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