This node takes a curve input and a selection (Attribute (bool) or int index). The spline from the input curve with that index chosen (modulus to number of splines for "wrapping") or with a "true" value on the attribute is output to a new curve.
Use cases:
- Multiple splines that are interchangeable in a single curve and you want to select one of them or one of them at random.
- Animated lightning. Where each spline is a shape of a bolt. then you could keyframe the spline number.
- You have a single curve object and you just want to pull out a single part of it
- Reordering the splines in a curve without changing the original. Curve => Multiple Spline Extracts => Reordered into a Join Geometry
- Pulling out multiple splines from a curve based on an attribute
