Currently font objects in bge (KX_FontObject) have a predefined resolution attribute that can only be changed through the python api, by calling
font_object.resolution = some value
The patch simply takes the initial value of the resolution from the field "Render U" in the "Resolution" panel. This bypasses the need to create a script to change the resolution. The resolution has to be changed because when the rendered text is visually small it appears otherwise pixellated. It also makes sense to bind the resolution property to the already existing field.