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Fix Cycles X crash in volume scatter without lights
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Authored by Sergey Sharybin (sergey) on Aug 18 2021, 2:22 PM.

Details

Summary

Check whether there is direct light in the scene before picking a light.


This follows the old volume sampling code more closely. The part were I
am not really sure is whether shadow ray is to be traced.

Diff Detail

Repository
rB Blender
Branch
cycles-x_volume_no_direct_light (branched from master)
Build Status
Buildable 16497
Build 16497: arc lint + arc unit

Event Timeline

Sergey Sharybin (sergey) requested review of this revision.Aug 18 2021, 2:22 PM
Sergey Sharybin (sergey) created this revision.
This revision is now accepted and ready to land.Aug 18 2021, 4:24 PM