The idea is to give artists a simplier way to control memory usage in such
scenes as grass fields by doing automatic object culling based on whether
they're visible in the frame or not.
This is controlled on per-object level. In order to use this option few
steps are required:
- Enable scene simplification (in the scene buttons).
- In the scene simplification settings enable camera cull.
- Enable Camera cull for objects which are desired to be culled (object culling option could be found in Option panel in object buttons).
Interface decisions are not final for sure and to be refined if this
option is considered good enough for production.