Expose a new function in `bpy.utils.flip_name(name, strip_number=False)
that allows flipping bone names, eg "Bone.L" -> "Bone.R".
Useful for add-ons to avoid re-implementing Blender's name flipping.
Many thanks to @Sergey Sharybin (sergey) and @Sebastian Parborg (zeddb) for help :)
