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Cycles: Disable tile-level denoising
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Authored by Sergey Sharybin (sergey) on Sep 28 2021, 11:52 AM.
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Details

Summary

Only do denoising on the full-frame result. Saves render time.

Can re-consider in the future when/if we'll want to support
denoising during rendering (similar to viewport) to allow artists
to stop rendering when they see image to be good enough. Until
there is a design for that workflow stick to a more time efficient
rendering.

Diff Detail

Repository
rB Blender
Branch
cycles_tile_denoise (branched from master)
Build Status
Buildable 17367
Build 17367: arc lint + arc unit