Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.
Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that BKE_pose_channel_active always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).
Now propose to make this layer check optional (and e.g. from the
Outliner be more permissive). This also introduces
BKE_pose_channel_active_if_layer_visible which just wraps
BKE_pose_channel_active with the check being ON.