This patch attempts to add information regarding the HIP implementation for Blender to the manual.
There is still some feedback I will need to get it finalized.
Differential D13183
Add HIP documentation to the Manaul Authored by Alaska (Alaska) on Nov 11 2021, 10:03 AM.
Details This patch attempts to add information regarding the HIP implementation for Blender to the manual. There is still some feedback I will need to get it finalized.
Diff Detail
Event TimelineComment Actions My main questions for feedback are these with regard to the file gpu_rendering.rst:
Comment Actions Hi Alaska, As for limitations, there is "Clip / border image clamping" that is not supported yet. See https://developer.blender.org/T91571 Comment Actions I will wait for confirmation from others just to be sure. This seems like a bug that will probably be fixed before the release of Blender 3.0 and thus I won't include it in the manual. However, if it is something that seems unlikely to be fixed by then, I will add it to the list. Comment Actions It's correct, 3.0 will be Windows only.
It probably will not be fixed for 3.0.
Comment Actions An extra question that's useful to get answered for the manual is this: Comment Actions @Brecht Van Lommel (brecht) or someone at AMD, are you able to elaborate on This is only supported for discrete graphics cards, not APUs currently.? I probably won't add the information to the manual but it could be useful for triaging bug reports. What does this mean?
Also, I assume the answer is yes, but do laptop GPUs count as "discrete" GPUs. For example will the RX 6800M based on RDNA2 be supported in Cycles with HIP in Blender 3.0? Comment Actions Correct. This one.
Yes Comment Actions If that is the case, then we shouldn't make a distinction in the manual about HIP ONLY being supported on discrete GPUs. | ||||||