This changes the code so that instead of a FieldInput the index transfer also uses a MultiFunction.
As a side effect this change slightly modifies the behavior of the node when the target contains a mesh and a point cloud.
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- rB Blender
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Looks good. I had it implemented this way at some point too, before I realized I "needed" to make it a field input to get the matching component behavior.
| source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc | ||
|---|---|---|
| 589–590 | I'd call this find_target_component, since there's no matching going on anymore. | |
