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Fix T85855: F-curver too thin on Mac
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Authored by Germano Cavalcante (mano-wii) on Nov 19 2021, 5:13 PM.

Details

Summary

This patch proposes to solve the problem by using GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR shader instead of GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR.
However GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR is still used for "protected" fcurves. So it's just a partial solution.

Diff Detail

Repository
rB Blender
Branch
master
Build Status
Buildable 18808
Build 18808: arc lint + arc unit

Event Timeline

Germano Cavalcante (mano-wii) requested review of this revision.Nov 19 2021, 5:13 PM
Germano Cavalcante (mano-wii) created this revision.
This revision is now accepted and ready to land.Nov 19 2021, 6:45 PM