This patch proposes to solve the problem by using GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR shader instead of GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR.
However GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR is still used for "protected" fcurves. So it's just a partial solution.
Details
Details
- Reviewers
Clément Foucault (fclem) Jeroen Bakker (jbakker) - Maniphest Tasks
- T85855: Graph Editor too thin red line.
- Commits
- rBfb0ea94c6303: Fix T85855: F-curves too thin on Mac
Diff Detail
Diff Detail
- Repository
- rB Blender