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- texture-margin (branched from master)
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Event TimelineThis revision now requires changes to proceed. This revision now requires changes to proceed. This revision is now accepted and ready to land. This revision was automatically updated to reflect the committed changes. | Path | Size |
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| Commit | Tree | Parents | Author | Summary | Date |
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| 7f81c24f9927 | 7530be015c5b | 630e37ad78be | martijn | Use the IMB_filter_extend filter to fill in the missing parts. (Show More…) | Nov 24 2021, 11:06 PM | | 630e37ad78be | 96e827e42c90 | bd1e9737e828 | martijn | Do all calculations in pixel space instead of uv space. | Nov 24 2021, 9:33 AM | | bd1e9737e828 | 66ed256ff68c | 97c54be9b640 | martijn | Look up pixels in multiple polygons, if the margin is wider than the next… (Show More…) | Nov 23 2021, 7:50 PM | | 97c54be9b640 | c58fc874e8ff | 3d69a0abea2a | martijn | Only mirror on edges which are facing towards us. (Show More…) | Nov 23 2021, 10:14 AM | | 3d69a0abea2a | 1b291dce2919 | af8909a3c38b | martijn | Fix a typo, lots of debugging help start with xtending the old way to help… (Show More…) | Nov 22 2021, 11:24 PM | | af8909a3c38b | 195c055553ba | 6436e1da1cb3 | martijn | Reimplement (with lots of copypasting) the prototype inside blender | Nov 21 2021, 11:00 PM | | 6436e1da1cb3 | 2b60fc88eca9 | c26011efcbe1 | martijn | Start of implementation of new texture margin generation. (Show More…) | Nov 19 2021, 3:42 PM |
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