Basically, at this line body is always NULL and the code is never
executed
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It looks good to me, but i want to know what do functions setInterpolationLinearVelocity and setInterpolationAngularVelocity ?
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Does this mean I can set a new center of mass in game for a compound rigid body shape?
(I could cry)
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Basically, it seems that iniatially was taken the implementation of setCenterOfMassTransform as a guide to implement something similar for non-rigidbodies but it was forgot
void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
{
if (isKinematicObject())
{
m_interpolationWorldTransform = m_worldTransform;
} else
{
m_interpolationWorldTransform = xform;
}
m_interpolationLinearVelocity = getLinearVelocity();
m_interpolationAngularVelocity = getAngularVelocity();
m_worldTransform = xform;
updateInertiaTensor();
}