Page MenuHome

Cleanup: Remove unused `node_type_exec` for shader node
ClosedPublic

Authored by Aaron Carlisle (Blendify) on Jan 4 2022, 11:58 PM.

Details

Summary

From what I can tell these are left over from Blender Internal render.

Test still pass locally.


Please pay attention also the node_shader_common file.
Readign commits suggest the code might be related to custom node trees.
However in Blender 3.0 or with the patch I do not see
how these functions are used for custom node trees.

Diff Detail

Repository
rB Blender
Branch
nodes-no-op-shader-exec (branched from master)
Build Status
Buildable 19768
Build 19768: arc lint + arc unit

Event Timeline

Aaron Carlisle (Blendify) requested review of this revision.Jan 4 2022, 11:58 PM
Aaron Carlisle (Blendify) created this revision.
  • Merge branch 'master' into nodes-no-op-shader-exec
  • Cleanup: Remove ShaderCallData
  • Cleanup: make nodestack_get_vec static

Fine with me as long as the tests pass and you have tested that Eevee continues to work as well.

This revision is now accepted and ready to land.Jan 5 2022, 1:27 PM

Yup, both tests, and Eevee sill pass and function.