Page MenuHome

Strength variable for 2D filters
AbandonedPublic

Authored by Adrians Netlis (adriansnetlis) on Jun 24 2015, 7:21 PM.

Details

Summary

Here is a 2D filters update with strength variable for them. There are still some problems that may be fixed later. Idea was by me, but most of this was made by TristanPorteries. All I did was deciding the mix() for strength. This is my first project here for you to know.:)

Diff Detail

Repository
rB Blender

Event Timeline

Adrians Netlis (adriansnetlis) retitled this revision from to Strength variable for 2D filters.
Adrians Netlis (adriansnetlis) updated this object.
Adrians Netlis (adriansnetlis) set the repository for this revision to rB Blender.
Adrians Netlis (adriansnetlis) changed the visibility from "Public (No Login Required)" to "All Users".
Adrians Netlis (adriansnetlis) changed the edit policy from "All Users" to "Administrators".
Adrians Netlis (adriansnetlis) changed the edit policy from "Administrators" to "All Users".

Quick thought from my side: I don't think it is optimal to use GLSL mixing here, I'd rather stay in the C++/OpenGL context and use something like glAccum.

I haven't used glAccum and other things like that. Haven't had experience. That's why I am not really sure how does it act.

Quentin Wenger (Matpi) changed the visibility from "All Users" to "Public (No Login Required)".Jun 25 2015, 9:46 AM

I do understand that, but it would nevertheless be a much nicer way to implement that feature, much simpler too.

Maybe you could show me how do I do it? :)

Don't have much time ATM... :/

I guess I should polish this and remove strength variable for filter types that doesn't use it(e.g. Enable/Disable filter).