Currently there is no way to flip normals in geometry nodes. This node would make that possible
by flipping the winding order of selected faces. The node is purposely not called "Flip Normals",
because normals are derived data, changing them is only a side effect.
The real change is that the face corners of every polygon are reversed.
Only changed a duplicate of the mloop of the input mesh.
Done in a single loop, did not use MutableSpan::slice or MutableSpan::reverse since both v and e values had to be changed anyway
Also in the task description it was mentioned: The code should work on each corner attribute separately for better performance.
Don't exactly know what that means but hope that's what I'm doing.
