The problem was that the code for sorting polygons around a vertex
assumed that it was a manifold or boundary vertex. However in some cases
the vertex could still be nonmanifold causing the crash. The cases where
the sorting fails are now detected and these vertices are then marked as
nonmanifold.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- dual_mesh_crash (branched from master)
- Build Status
Buildable 20452 Build 20452: arc lint + arc unit