Tangents are computed from UVs on the CPU side when using GPU subdivision
and require that the normals are available there as well (at least for smooth
shading, flat normals can be computed on the fly). This simply adds the missing
normals update call for the MeshRenderData setup for the subdivision case.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- fix_T96224_gpu_subdiv_smooth_tangent_crash (branched from master)
- Build Status
Buildable 20907 Build 20907: arc lint + arc unit