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Fix T96224: GPU subdiv crash with smooth normals and tangents
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Authored by Kévin Dietrich (kevindietrich) on Mar 8 2022, 1:33 PM.

Details

Summary

Tangents are computed from UVs on the CPU side when using GPU subdivision
and require that the normals are available there as well (at least for smooth
shading, flat normals can be computed on the fly). This simply adds the missing
normals update call for the MeshRenderData setup for the subdivision case.

Diff Detail

Repository
rB Blender