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Node wrangler: fix position of nodes inside frames not calculated correctly, when drawing rounded node outline and querying node at a position
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Authored by Iyad Ahmed (iyadahmed2001) on Mar 9 2022, 12:45 AM.

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Iyad Ahmed (iyadahmed2001) requested review of this revision.Mar 9 2022, 12:45 AM
Iyad Ahmed (iyadahmed2001) created this revision.

Can confirm the issue, and the fix here.

This is very welcome! This bug makes node wrangler pretty unusable on larger nodes when the target is nowhere near the node it'll connect to

Linking to the similar patch that you mentioned in Blender Chat, since it will need to be closed if this is accepted.
This patch accomplishes the same goal as: D12459
I prefer this patches implementation.
Recursion > While True

Linking to the similar patch that you mentioned in Blender Chat, since it will need to be closed if this is accepted.
This patch accomplishes the same goal as: D12459
I prefer this patches implementation.
Recursion > While True

yep, to be fair while doesn't suffer from max recursion limit, but in user interface how many nested frames would a user make, unless it is scripted...

This is very welcome! This bug makes node wrangler pretty unusable on larger nodes when the target is nowhere near the node it'll connect to

exactly it is a very visible issue

Can confirm the issue, and the fix here.

awesome

This revision is now accepted and ready to land.Mar 10 2022, 11:47 AM