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Cycles UI: Changed the UI to also show viewport hair settings when using Cycles
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Authored by Ethan Hall (Ethan1080) on Mar 9 2022, 6:53 AM.

Details

Summary

Before this patch, users had to switch render engines just to change how the hair should be displayed in solid and material preview viewport shading modes.

I decided to go ahead and change the layout from when I first posted the Diff. Here is what it looked like for reference.

Original DiffNew Revision

The labels "Viewport" and "Render" were technically not accurate since the viewport setting does not change how hair is displayed by Cycles in the viewport. That is why I revised the layout. I labeled the new section "Viewport Display" following the naming convention established in the material properties.

Diff Detail

Repository
rB Blender

Event Timeline

Ethan Hall (Ethan1080) requested review of this revision.Mar 9 2022, 6:53 AM
Ethan Hall (Ethan1080) created this revision.
Ethan Hall (Ethan1080) edited the summary of this revision. (Show Details)Mar 9 2022, 7:21 AM
Ethan Hall (Ethan1080) edited the summary of this revision. (Show Details)
  • De-duplicated code and changed labels/layout for clarity
Ethan Hall (Ethan1080) edited the summary of this revision. (Show Details)Mar 9 2022, 8:38 AM

Will commit this with some further tweaks.

This revision is now accepted and ready to land.Mar 11 2022, 2:22 PM