This patch makes a few tweaks to quick smoke and quick liquid.
- Quick liquid now enables "use mesh" in the liquid domain options.
- This is a bug-fix.
- Quick smoke/liquid now disable the inflow object in render according to the operator setting.
- This is a bug-fix.
- Quick liquid EEVEE and viewport material settings are tweaked.
- 'Screen Space Refraction' is now enabled for the material. (Users still must enable the SSR+Refraction in render properties if they want the effect.)
- The viewport material color, roughness, and alpha are set to better represent water.
- Quick liquid now uses the Principled BSDF for EEVEE.
- Note that the volume absorption will not work with the fluid mesh in EEVEE, so it is omitted.
- The settings for the shader can be seen below.
Here are the changes summed up in one image:

