Following T94120 TODO list, removed need for shadow caustic caster geometry to have a UV layout. UVs were useful to maintain a consistent tangent frame across the surface while performing the walk. A consistent tangent frame is necessary for rough surfaces where a normal offset encodes the sampled h., which should point towards the same direction across the mesh.
In order to get a continuous surface parametrization without UVs, the technique described here was implemented:
http://lightrig.de/publications/p2014/HSLT/HSLT_supplementary.pdf
In addition to implementing this feature:
- Shadow caustic casters without smooth normals are now ignored (triggered some refactoring and cleaning).
- Hit point calculation was refactored using existing utils functions, simplifying the code.
- The max number of solver iterations was reduced to 32, a solution is usually found by then.
- Added generalized geometry term clamping (transfer matrix calculation can sometimes get unstable).


