As discussed, this only updates objects in and the world of the scene to which the view layer belongs, which also avoids the problem of not having a BMain available.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
Event Timeline
| source/blender/blenkernel/intern/layer.c | ||
|---|---|---|
| 2605 | You have to make sure to not edit linked objects (ID_IS_LINKED(ob)) and worlds. | |
Comment Actions
Included check for linked objects and world.
Just to make sure, ID_IS_OVERRIDE_LIBRARY is not relevant here?
Comment Actions
ID_IS_OVERRIDE_LIBRARY is not relevant. Overrides are local datablocks that are editable,