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Switch viewport shading for color tools in solid mode
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Authored by Ramil Roosileht (Limarest) on Apr 26 2022, 8:56 PM.

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Summary

This patch implements T97613, switching viewport shading when using Color Filter and Mask By Color

ALSO, this patch makes it so viewport shading color switches only when SOLID mode is chosen, to prevent color switching when using other shading modes, without user noticing it.

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Repository
rB Blender

Event Timeline

This revision is now accepted and ready to land.Apr 27 2022, 7:54 PM
Ramil Roosileht (Limarest) retitled this revision from Switch viewport shading for color filters to Switch viewport shading for color tools in solid mode.
Ramil Roosileht (Limarest) edited the summary of this revision. (Show Details)

Updated patch for tools to only switch in solid mode

Great! This behaviour makes the most sense with the current design.

I would prefer this to be in 3.2 as well as it fixes an issue we are aware of, but users haven't reported as a bug. will notify Thomas as he wants to be kept in the loop of these kind of changes.

Fine for me to land in Blender 3.2.