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Fix T96434: bad performance with viewport statistics and GPU subdivision
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Authored by Kévin Dietrich (kevindietrich) on Apr 27 2022, 2:01 PM.

Details

Summary

The subdivision is always recomputed on the CPU when displaying stats
if the mesh is animated which leads to bad performance.

This caches the subdivision topology counters from the draw code in the
mesh runtime and uses them for the viewport statistics.

Diff Detail

Repository
rB Blender