Parallelize the bounding box calculation for edit meshes.
In my simple test with the transform tools on a Ryzen 3800x
with a 1.5 million vertex cube, the bounding box calculation
became about 3x faster, but the overall improvement is only
a few percent.
This commit is similar to rB0ba061c3bc9b, rB6a71b2af66cf,
and rB6d7dbdbb44f3.
| Before | After | |
|---|---|---|
| Average | 9.7 ms | 3.4 ms |
| Min | 9.1 ms | 2.8 ms |
| FPS | 5.94 FPS | 6.1 FPS |