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Fix T98558: island selection in UV editor can crash
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Authored by Philipp Oeser (lichtwerk) on Jun 2 2022, 2:53 PM.

Details

Summary

Regression in [0]. When zoomed in, we can be within the face of an island but too far
from an edge, in this case uv_find_nearest_face_multi_ex is used instead
of uv_find_nearest_edge_multi with the consequence that hit.l cannot be
used in uvedit_uv_select_test (it is NULL).

Instead, use uvedit_face_select_test instead in this case.

[0]: d356edf420ba13b3a544dcc598a0e31a36e1d86c


Would be good for 3.2 I guess.

Diff Detail

Repository
rB Blender
Branch
TEMP-D15100-UPDATE (branched from master)
Build Status
Buildable 22405
Build 22405: arc lint + arc unit