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Test/Eevee: Increase failure threshold for image tests.
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Authored by Jeroen Bakker (jbakker) on Jun 22 2022, 8:28 AM.

Details

Summary

Makes the current test cases pass on NVIDIA 1080Ti/515.
The tests still fail on other platforms (AMD, Intel). Some are actual failures.
Other require platform specific reference images.

Original patch provided by Brecht van Lommel.

Diff Detail

Repository
rB Blender
Branch
temp-T99046-render-test-increase-fail-threshold
Build Status
Buildable 22625
Build 22625: arc lint + arc unit

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.Jun 22 2022, 8:28 AM
Jeroen Bakker (jbakker) created this revision.
Jeroen Bakker (jbakker) retitled this revision from Increase render threshold for image test. to Test/Eevee: Increase failure threshold for image test..Jun 22 2022, 8:30 AM
Jeroen Bakker (jbakker) edited the summary of this revision. (Show Details)
Jeroen Bakker (jbakker) added projects: EEVEE & Viewport, Restricted Project.
Jeroen Bakker (jbakker) edited the summary of this revision. (Show Details)
Jeroen Bakker (jbakker) retitled this revision from Test/Eevee: Increase failure threshold for image test. to Test/Eevee: Increase failure threshold for image tests..

A similar fix can be done for MacOS workbench hair as a threshold of 0.05 would pass the test.
Adding support for other platforms would IMO require platform specific images.

This revision is now accepted and ready to land.Jun 22 2022, 4:27 PM