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Mask editor: Always use smooth drawing
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Authored by Sergey Sharybin (sergey) on Jun 22 2022, 11:09 AM.

Details

Summary

The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.

Diff Detail

Repository
rB Blender
Branch
mask_smooth (branched from master)
Build Status
Buildable 22628
Build 22628: arc lint + arc unit

Event Timeline

Sergey Sharybin (sergey) requested review of this revision.Jun 22 2022, 11:09 AM
Sergey Sharybin (sergey) created this revision.
This revision is now accepted and ready to land.Jun 22 2022, 11:28 AM
This revision was automatically updated to reflect the committed changes.