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BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading
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Authored by Ulysse Martin (youle) on Oct 1 2015, 7:30 PM.

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rB Blender

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Ulysse Martin (youle) retitled this revision from to BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading.
Ulysse Martin (youle) updated this object.

@Ulysse Martin (youle): Please explain the reason of your add, what that it does ?

Hi! It seems that to draw text, you first have to disable current textures... The patch is based on the observation of void BL_Texture::DisableAllTextures() in BL_Texture.cpp

This revision is now accepted and ready to land.Oct 27 2015, 2:35 PM
This revision was automatically updated to reflect the committed changes.