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[MNEE] Update area light beam angle attenuation when calculating path contribution
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Authored by Olivier Maury (omaury) on Jul 14 2022, 4:37 AM.

Details

Summary

We were not updating the area light beam angle attenuation, which needs to be recomputed when the solve is successful since the effective shading point is now on the last refractive interface.

Omitting this update was creating false caustics in cases where the area light beam angle was used (see attached scene

).

Before the fix:

After the fix:

Diff Detail

Repository
rB Blender

Event Timeline

Olivier Maury (omaury) requested review of this revision.Jul 14 2022, 4:37 AM
Olivier Maury (omaury) created this revision.
This revision is now accepted and ready to land.Jul 14 2022, 4:04 PM