The motion actuator goes out of its way to prevent setting zero velocities,
which should actually be supported. This patch just works around it as a
first test. We should investigate whether the flags
m_bitLocalFlag.ZeroLinearVelocity and m_bitLocalFlag.ZeroAngularVelocity
are actually needed/desired at all.
One of the issues that's already visible with this simple change, is
that objects aren't actually frozen but still move a little bit; see
test with